![]() So it would make sense to identify whether models are not in need of such high resolution texture. Having such a high resolution gives our models that photorealistic look, but when working with several Renderpeople models it could cause performance issues. Taking our models as a reference, we know that a single model often consists of more than one texture and the resolution per texture in our case is 8192 by 8192 pixels. Considering all three possible reasons we decided to address the potential texture issue and create a free plugin for Autodesk 3ds Max to help you manage your scene and render performance. ![]() Secondly, it could be the use of large texture files which all need to be loaded into the RAM. įirstly, it could be that your scene is filled with a large number of assets, meaning there is a high polygon count. The reason for this can often fallback to three main problem areas. ![]() Even though our Posed People and our Rigged People are created with the idea of balancing photorealistic quality with great performance you may still be facing long rendering times and slow viewport movement. Long rendering times and slow performance are two issues that are often hard to avoid when working in 3D scenes. Optimize your Autodesk 3ds Max render times and viewport performance with the help of our free texture resizer plugin.
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